Brandon Jacoby - Seeing Taste vs. Creating Taste as a designer
Key insights
Media referenced
- TBPN - podcast - Jordi, former CEO at Party Round/Capital and one of Brandon's early mentors, now hosts this podcast.
Companies
- X (Twitter) - Brandon's most recent full-time role; source of the Elon Musk first-principles design-review story and the Nikita onboarding story.
- Cash App - Brandon led growth-team design there for four years, working closely with mentor Owen Jennings; formative onboarding and AB-testing experience.
- Capital (Party Round) - Brandon was the first design hire; Party Round's design work is cited by the host as a standout early example of Brandon's craft.
- Block - Parent company where Owen Jennings, Brandon's mentor, is a business executive.
- AngelList - Client of Brandon's new independent practice; hired him to build a net-new product from the ground up.
- Coinbase - Brandon embedded with a small team there late last year to shape a new, still-forming product initiative.
- Figma - Brandon's primary daily design tool; he contrasts hands-on canvas tinkering with prompting AI tools.
- Framer - Show sponsor; segment on its new Wireframer and Workshop AI features.
- Jitter - Show sponsor; segment on its new image-to-video AI feature.
- Inflight - Show sponsor (host's own product); a feedback tool for sharing prototypes and video walkthroughs.
- Apple - Cited as the ultimate example of taste and high-quality, accessible design at massive scale.
- Uber - Cited as an example of a software invention that made a previously inaccessible experience available to the masses - Brandon's definition of taste as craft plus accessibility.
Techniques and frameworks
- Seeing taste vs. creating taste - Brandon's core framework: everyone can recognize good design, but creating taste requires knowing when to follow existing patterns and when to break them.
- Craft meets consequence - Brandon's idea that deeply crafted design and commercially consequential, metric-moving work are not mutually exclusive and should reinforce each other.
- Zooming in and out - The discipline of alternating between deep, exploratory iteration on a problem and knowing when to stop pushing and accept the status quo.
- First-principles questioning - The Elon Musk-style practice of questioning every requirement and asking why it exists, rather than accepting inherited constraints.
Summary
Brandon Jacoby - who led growth design at early Cash App, was the first design hire at Capital/Party Round, and most recently worked at X - joins Dive Club to talk about launching an independent design practice and what separates seeing good taste from creating it. He opens with stories from X, where Elon Musk's first-principles culture forced him to question every design constraint he'd previously taken for granted, and where incoming head of product Nikita revealed a wealth of unspoken onboarding pattern knowledge that reshaped how Brandon thinks about growth design.
The episode's core argument is Brandon's distinction between seeing taste and creating it. Anyone can recognize when something is beautifully crafted, he says, but tastemakers possess a subtler skill: knowing when to follow existing patterns and when to break them, and knowing when to keep pushing a prompt or iteration versus when it's fine to leave something as-is. He frames this "zooming in and out" as the exact judgment call that current AI tools cannot make on their own, which is why he doesn't buy either extreme in the AI-and-design debate - that AI is making human craft obsolete, or that it can't touch design at all. Great design, he argues, has always been agnostic to whichever tools happen to be in fashion.
On AI specifically, Brandon describes his biggest unlock as being able to build custom design tools on demand rather than only using off-the-shelf ones, quoting Pixar's John Lasseter ("the technology inspired the art, the art challenged the technology") to describe the feeling of no longer being limited by what he can technically build. But he's clear that AI amplifies existing initiative rather than creating it: designers who already had a habit of "running through walls" and refusing to accept blockers get the most out of AI, while those who previously externalized problems don't automatically become more capable just because the tooling improved.
The back half of the conversation covers Brandon's transition to solo practice after a deliberate three-month period of open-ended exploration following his exit from X, which he found unexpectedly more fulfilling than having a defined role. He introduces "craft meets consequence" - the idea that deeply crafted work and commercially consequential, metric-moving work aren't opposed, and that the best products hold both simultaneously. He also argues that as the cost of building software collapses toward zero, taste itself becomes the scarce, sellable asset, drawing an analogy to housing: even if construction were free, people would still choose where to live based on how a place makes them feel.
Closing out, Brandon gives tactical advice for designers entering zero-to-one environments - prioritize finding people you enjoy working with over the company's stage or size - and stresses that producing bad first drafts quickly is what actually accelerates both his own thinking and a founder's. He credits mentors like Owen Jennings (Block) and Jordi (former Party Round CEO, now TBPN host) for shaping him as much as any single design crit. He closes on his hope for the practice: to bring taste that can "fight the slop" in a world of AI-abundant, easily produced software.
Notable Quotes
"I think the tastemakers know when to break the rules and when to push beyond the boundaries of what exists today and when to quiet and to go with the flow." - Brandon Jacoby
"The technology inspired the art, the art challenged the technology." - Brandon Jacoby, quoting John Lasseter
"In a world where it's super easy to build like good enough, the thing that I'm selling is how to be great." - Brandon Jacoby
"The first version of everything that I create is so bad... but starting is not where you finish and doesn't have to be where you finish." - Brandon Jacoby
"I hope for is that in a world of a lot more software and abundance and choice, there's still something great... fight the slop." - Brandon Jacoby